您是否想过为房屋边缘指定特定的规则集? 你真的可以数卡打败房子吗? 优势到底有多大? 当发牌者显示7时,将硬16击中真的是最好的策略吗? 所有这些以及更多这些都可以通过此VBScript二十一点模拟器得到解答。 插入您要测试的规则,修改基本策略,计数值,指数,下注坡道等。 看看它们如何影响整个房屋的优势!
如何使用大多数脚本参数都在注释后面脚本顶部的常量定义中。 其余的位于“初始化”子例程的底部。 在此定义下注坡度,指数,基本策略和计数值。
您可以在这里找到基本的策略计算器:
http://wizardofodds.com/games/blackj...gy/calculator/效果 统计信息要模拟两层二十一点的一百万场游戏,大约要花费10分钟(或花费一分钟)。
杂项信息不利的优势意味着它有利于房屋,并且您在模拟过程中损失了金钱。 一套不计其数的标准规则和完善的基本策略可以使房子获利约半数。
模拟的数量可以将其提高到约1.6%,这对您有利。 这是一个非常小的优势,可以在任何一场比赛中产生很大的差异。 这意味着在任何一次会议上,您都可能会亏损。 但是在许多游戏中,您的表现只是一点点。 您可以通过多次运行脚本进行少量模拟(例如大约二十一点二十一点游戏)来查看此情况。 报告的优势将在正面和负面之间来回波动。 但是运行它进行大量的模拟,您会看到真正的优势发挥出来。
关键要点是不要指望将每一场二十一点变成一场胜利。
码' real world blackjack simulation
' designed with KO variant (OK qfit.com) indexes in mind
' modify constants, basic strategy, betting ramps, indexes, and count values as needed
' default values are for 2 decks, KO variant count, no double after split, dealer hits soft 17, late surrender allowed
'
' created on 10/31/2014
' version 1.0
'
' possible additions:
' add ability to calculate true count for balanced count systems
' add basic strategy defaults based on rule sets
' add ability to choose counting strategy
' add count values based on counting strategy
' add betting ramp values based on counting strategy
' add indexes based on counting strategy
' add initial count and insurance count based on counting strategy
' modify penetration to use percentage
' add constant for turning on and off surrender
' add rate of error on count as a way to account for human errors or to disguise counting
' add rate of error on basic strategy as a way to account for human errors or to disguise counting
' add sessions: session max loss before stopping, session max win before stopping
' stop playing deck after count gets below a certain number
' test up and pull betting system, streak count
' add other players at table with choice to pick position
'
' strategy key:
' S = stand
' RS = surrender, otherwise stand
' H = hit
' RH = surrender, otherwise hit
' DH = double, otherwise hit
' DS = double, otherwise stand
' P = split
' RP = surrender, otherwise split
Option Explicit
Const NumSims = 1000000
Const NumDecks = 2
Const Penetration = 70 ' Number of cards dealt after which the deck is shuffled
Const InitialCount = -4 ' For KO variant count, initial count is (Number of Decks - 1) * -4
Const BurnCards = 1 ' Number of cards burned before first hand is dealt
Const InsuranceCount = 3 ' Set to high number if you never want to take insurance
Const NumMaxSplits = 4 ' Max 4
Const BJPayoutAmount = 1.5 ' Use 1.5 for 3:2 and 1.2 for 6:5
Const AllowDoubleAfterSplit = False
Const CanHitSplitAces = False
Const CanResplitAces = False
Const DealerHitSoft17 = True
Const Auditing = False
Const UseIndexes = True
Const UseBettingRamp = True
Const LetItRide = False ' Modify bet downwards only if last hand was a loss. Usually used as one method of camoflaging counting.
Const UseFibonnaciBetting = False
Const AuditFileLocation = "C:\IBM\results.txt"
Dim StandardDeck(51, 1), Decks(), BettingRamp(3, 1), CountValues(10)
Dim HardStrategy(21, 10), SoftStrategy(21, 10), SplitStrategy(10, 10), Indexes(8, 4)
Dim runningCount, deckPosition, simCount, bankRoll, betSize, wagers
Dim handCards(4, 9), handData(4, 3), numHands, i, strDecision, lastHandWon, lastBet
Dim lowBankRoll, highBankRoll, numHandsPlayed, j, startTime, endTime
Dim f, x, s
If Auditing Then Set f = CreateObject("Scripting.FileSystemObject").CreateTextFile(AuditFileLocation)
' Indexes:
' 0 = runningCount value
' 1 = hand value
' 2 = dealer face up card
' 3 = new strategy
' BettingRamp:
' 0 = runningCount value
' 1 = betSize at value
' handData:
' 0 = amount bet
' 1 = hand value
' 2 = soft hand indicator
' 3 = number of cards
Initialize()
InitializeDecks(NumDecks)
For simCount = 1 To NumSims
ShuffleDecks()
If Auditing Then
f.WriteLine "Shuffle " & simCount
For x = 0 To UBound(Decks)
f.WriteLine Decks(x, 0) & Decks(x, 1)
Next
f.WriteLine ""
End If
runningCount = InitialCount
deckPosition = BurnCards
betSize = 1
Do Until deckPosition > Penetration
Erase handCards
Erase handData
numHands = 1
betSize = 1
If UseBettingRamp Then
For i = 0 To UBound(BettingRamp)
If runningCount >= BettingRamp(i, 0) Then
betSize = BettingRamp(i, 1)
End If
Next
End If
If LetItRide Then
If lastHandWon = True And lastBet > betSize Then
betSize = lastBet
End If
lastBet = betSize
lastHandWon = False
End If
If Auditing Then f.WriteLine "New Hand, Count = " & runningCount & ", Bet = " & betSize & ", Bankroll = " & bankRoll
handData(1, 0) = betSize
handData(1, 3) = 2
handData(0, 3) = 2
' Player's first card
handCards(1, 0) = deckPosition
If Decks(deckPosition, 0) = 1 Then
handData(1, 1) = 11
handData(1, 2) = 1
Else
handData(1, 1) = Decks(deckPosition, 0)
End If
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
' Dealer's first card
handCards(0, 0) = deckPosition
If Decks(deckPosition, 0) = 1 Then
handData(0, 1) = 11
handData(0, 2) = 1
Else
handData(0, 1) = Decks(deckPosition, 0)
End If
deckPosition = deckPosition + 1
' Player's second card
handCards(1, 1) = deckPosition
If Decks(deckPosition, 0) = 1 And handData(1, 1) + 11 <= 21 Then
handData(1, 1) = handData(1, 1) + 11
handData(1, 2) = 1
Else
handData(1, 1) = handData(1, 1) + Decks(deckPosition, 0)
End If
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
' Dealer's second card
handCards(0, 1) = deckPosition
If Decks(deckPosition, 0) = 1 And handData(0, 1) + 11 <= 21 Then
handData(0, 1) = handData(0, 1) + 11
handData(0, 2) = 1
Else
handData(0, 1) = handData(0, 1) + Decks(deckPosition, 0)
End If
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
If Auditing Then
f.WriteLine "Dealer Face Up Card: " & Decks(handCards(0, 1), 0) & Decks(handCards(0, 1), 1)
f.WriteLine "Player's Cards: " & Decks(handCards(1, 0), 0) & Decks(handCards(1, 0), 1) & ", " & Decks(handCards(1, 1), 0) & Decks(handCards(1, 1), 1)
f.WriteLine "New Count: " & runningCount
End If
If runningCount >= InsuranceCount And Decks(handCards(0, 1), 0) = 1 Then
wagers = wagers + (handData(1, 0) / 2)
If handData(0, 1) <> 21 Then
bankRoll = bankRoll - (handData(1, 0) / 2)
If Auditing Then f.WriteLine "Took Insurance, Dealer did not have 21, Bankroll = " & bankRoll
Else
bankRoll = bankRoll + (handData(1, 0) / 2) * 3
If Auditing Then f.WriteLine "Took Insurance, Dealer had 21, Bankroll = " & bankRoll
End If
End If
If handData(0, 1) = 21 Then
If handData(1, 1) <> 21 Then
bankRoll = bankRoll - handData(1, 0)
If Auditing Then f.WriteLine "Hand Outcome: Dealer Blackjack, Bankroll = " & bankRoll
End If
ElseIf handData(1, 1) = 21 Then
bankRoll = bankRoll + handData(1, 0) * BJPayoutAmount
If Auditing Then f.WriteLine "Hand Outcome: Player Blackjack"
lastHandWon = True
ElseIf handData(1, 2) = 1 And Left(SoftStrategy(handData(1, 1), Decks(handCards(0, 1), 0)), 1) = "R" Then
bankRoll = bankRoll - (handData(1, 0) / 2)
If Auditing Then f.WriteLine "Hand Outcome: Surrender, Bankroll = " & bankRoll
ElseIf handData(1, 2) <> 1 And Left(HardStrategy(handData(1, 1), Decks(handCards(0, 1), 0)), 1) = "R" Then
bankRoll = bankRoll - (handData(1, 0) / 2)
If Auditing Then f.WriteLine "Hand Outcome: Surrender, Bankroll = " & bankRoll
ElseIf Decks(handCards(1, 0), 0) = Decks(handCards(1, 1), 0) And Left(SplitStrategy(Decks(handCards(1, 0), 0), Decks(handCards(0, 1), 0)), 1) = "R" Then
bankRoll = bankRoll - (handData(1, 0) / 2)
If Auditing Then f.WriteLine "Hand Outcome: Surrender, Bankroll = " & bankRoll
Else
' Handle splits
i = 1
Do Until i > numHands
If Decks(handCards(i, 0), 0) = Decks(handCards(i, 1), 0) And Right(SplitStrategy(Decks(handCards(1, 0), 0), Decks(handCards(0, 1), 0)), 1) = "P" And numHands < NumMaxSplits Then
numHands = numHands + 1
handData(numHands, 0) = handData(i, 0)
handData(numHands, 2) = handData(i, 2)
handData(numHands, 3) = 2
handCards(numHands, 0) = handCards(i, 1)
If Decks(handCards(i, 0), 0) = 1 Then
handData(numHands, 1) = 11
handData(i, 1) = 11
Else
handData(numHands, 1) = Decks(handCards(i, 0), 0)
handData(i, 1) = Decks(handCards(i, 0), 0)
End If
' Deal a card to each hand
handCards(i, 1) = deckPosition
If Decks(deckPosition, 0) = 1 And handData(i, 1) + 11 <= 21 Then
handData(i, 1) = handData(i, 1) + 11
handData(i, 2) = 1
Else
handData(i, 1) = handData(i, 1) + Decks(deckPosition, 0)
End If
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
handCards(numHands, 1) = deckPosition
If Decks(deckPosition, 0) = 1 And handData(numHands, 1) + 11 <= 21 Then
handData(numHands, 1) = handData(numHands, 1) + 11
handData(numHands, 2) = 1
Else
handData(numHands, 1) = handData(numHands, 1) + Decks(deckPosition, 0)
End If
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
If CanResplitAces = False And Decks(handCards(1, 0), 0) = 1 Then
i = 999
End If
Else
i = i + 1
End If
Loop
' Player decisions
For i = 1 To numHands
strDecision = ""
s = ""
If numHands > 1 And CanHitSplitAces = False And Decks(handCards(1, 0), 0) = 1 Then
strDecision = "S"
End If
Do Until strDecision = "S"
If handData(i, 2) = 1 Then
strDecision = SoftStrategy(handData(i, 1), Decks(handCards(0, 1), 0))
Else
strDecision = HardStrategy(handData(i, 1), Decks(handCards(0, 1), 0))
End If
' Modify decision based on count indexes
If UseIndexes Then
For j = 0 To UBound(Indexes)
If runningCount >= Indexes(j, 0) Then
If handData(i, 1) = Indexes(j, 1) And Decks(handCards(0, 1), 0) = Indexes(j, 2) And handData(i, 2) <> 1 Then
strDecision = Indexes(j, 3)
End If
End If
Next
End If
s = s & strDecision & ", "
Select Case strDecision
Case "S"
Case "RS"
strDecision = "S"
Case "H"
' deal a card
handCards(i, handData(i, 3)) = deckPosition
If Decks(deckPosition, 0) = 1 And (handData(i, 1) + 11) <= 21 Then
handData(i, 1) = handData(i, 1) + 11
handData(i, 2) = 1
ElseIf handData(i, 2) = 1 And (handData(i, 1) + Decks(deckPosition, 0)) > 21 Then
handData(i, 2) = 0
handData(i, 1) = handData(i, 1) - 10 + Decks(deckPosition, 0)
Else
handData(i, 1) = handData(i, 1) + Decks(deckPosition, 0)
End If
handData(i, 3) = handData(i, 3) + 1
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
' check for bust
If handData(i, 1) > 21 Then
strDecision = "S"
End If
Case "RH"
' deal a card
handCards(i, handData(i, 3)) = deckPosition
If Decks(deckPosition, 0) = 1 And (handData(i, 1) + 11) <= 21 Then
handData(i, 1) = handData(i, 1) + 11
handData(i, 2) = 1
ElseIf handData(i, 2) = 1 And (handData(i, 1) + Decks(deckPosition, 0)) > 21 Then
handData(i, 2) = 0
handData(i, 1) = handData(i, 1) - 10 + Decks(deckPosition, 0)
Else
handData(i, 1) = handData(i, 1) + Decks(deckPosition, 0)
End If
handData(i, 3) = handData(i, 3) + 1
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
' check for bust
If handData(i, 1) > 21 Then
strDecision = "S"
End If
Case "DH"
If handData(i, 3) = 2 And (numHands = 1 Or AllowDoubleAfterSplit = True) Then
handData(i, 0) = handData(i, 0) * 2
strDecision = "S"
s = s & "Doubled, "
End If
' deal a card
handCards(i, handData(i, 3)) = deckPosition
If Decks(deckPosition, 0) = 1 And (handData(i, 1) + 11) <= 21 Then
handData(i, 1) = handData(i, 1) + 11
handData(i, 2) = 1
ElseIf handData(i, 2) = 1 And (handData(i, 1) + Decks(deckPosition, 0)) > 21 Then
handData(i, 2) = 0
handData(i, 1) = handData(i, 1) - 10 + Decks(deckPosition, 0)
Else
handData(i, 1) = handData(i, 1) + Decks(deckPosition, 0)
End If
handData(i, 3) = handData(i, 3) + 1
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
'check for bust
If handData(i, 1) > 21 Then
strDecision = "S"
End If
Case "DS"
strDecision = "S"
If handData(i, 3) = 2 And (numHands = 1 Or AllowDoubleAfterSplit = True) Then
handData(i, 0) = handData(i, 0) * 2
s = s & "Doubled, "
' deal a card
handCards(i, handData(i, 3)) = deckPosition
If Decks(deckPosition, 0) = 1 And (handData(i, 1) + 11) <= 21 Then
handData(i, 1) = handData(i, 1) + 11
handData(i, 2) = 1
ElseIf handData(i, 2) = 1 And (handData(i, 1) + Decks(deckPosition, 0)) > 21 Then
handData(i, 2) = 0
handData(i, 1) = handData(i, 1) - 10 + Decks(deckPosition, 0)
Else
handData(i, 1) = handData(i, 1) + Decks(deckPosition, 0)
End If
handData(i, 3) = handData(i, 3) + 1
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
End If
Case Else
WScript.Echo handData(i, 1) & vbcrlf & Decks(handCards(0, 1), 0) & vbcrlf & handData(i, 2) & vbcrlf & i & _
SoftStrategy(handData(i, 1), Decks(handCards(0, 1), 0)) & vbcrlf & HardStrategy(handData(i, 1), Decks(handCards(0, 1), 0)) & vbcrlf & _
Decks(handCards(i, 0), 0) & "," & Decks(handCards(i, 1), 0) & vbcrlf & handData(i, 3)
End Select
Loop
If Auditing Then f.WriteLine "Hand " & i & " Decisions: " & s
Next
' dealer decisions
strDecision = ""
Do Until strDecision = "S"
If handData(0, 1) < 17 Or (handData(0, 1) = 17 And handData(0, 2) = 1 And DealerHitSoft17 = True) Then
' deal a card
handCards(0, handData(0, 3)) = deckPosition
If Decks(deckPosition, 0) = 1 And (handData(0, 1) + 11) <= 21 Then
handData(0, 1) = handData(0, 1) + 11
handData(0, 2) = 1
ElseIf handData(0, 2) = 1 And (handData(0, 1) + Decks(deckPosition, 0)) > 21 Then
handData(0, 2) = 0
handData(0, 1) = handData(0, 1) - 10 + Decks(deckPosition, 0)
Else
handData(0, 1) = handData(0, 1) + Decks(deckPosition, 0)
End If
handData(0, 3) = handData(0, 3) + 1
runningCount = runningCount + CountValues(Decks(deckPosition, 0))
deckPosition = deckPosition + 1
Else
strDecision = "S"
End If
Loop
' hand outcomes
For i = 1 To NumHands
If Auditing Then
f.WriteLine "Hand " & i & " Bet = " & handData(i, 0) & ", Value = " & handData(i, 1) & ", Soft Hand = " & handData(i, 2) & ", Number of Cards = " & handData(i, 3)
s = ""
For x = 0 To handData(i, 3) - 1
s = s & Decks(handCards(i, x), 0) & Decks(handCards(i, x), 1) & ", "
Next
f.WriteLine "Hand " & i & " Final Cards: " & s
End If
wagers = wagers + handData(i, 0)
If handData(i, 1) > 21 Then
' player bust
bankRoll = bankRoll - handData(i, 0)
If Auditing Then f.WriteLine "Hand Outcome: Player Bust"
ElseIf handData(0, 1) > 21 Then
' dealer bust
bankRoll = bankRoll + handData(i, 0)
lastHandWon = True
If Auditing Then f.WriteLine "Hand Outcome: Dealer Bust"
ElseIf handData(i, 1) < handData(0, 1) Then
' dealer wins
bankRoll = bankRoll - handData(i, 0)
If Auditing Then f.WriteLine "Hand Outcome: Dealer Wins"
ElseIf handData(i, 1) > handData(0, 1) Then
' player wins
bankRoll = bankRoll + handData(i, 0)
lastHandWon = True
If Auditing Then f.WriteLine "Hand Outcome: Player Wins"
ElseIf handData(i, 1) = handData(0, 1) Then
If Auditing Then f.WriteLine "Hand Outcome: Push"
Else
WScript.Echo "Hand Outcome Error"
End If
Next
End If
runningCount = runningCount + CountValues(Decks(handCards(0, 0), 0))
numHandsPlayed = numHandsPlayed + numHands
If bankRoll < lowBankRoll Then lowBankRoll = bankRoll
If bankRoll > highBankRoll Then highBankRoll = bankRoll
If Auditing Then
f.WriteLine "Dealer's Value = " & handData(0, 1) & ", Soft Hand = " & handData(0, 2) & ", Number of Cards = " & handData(0, 3)
s = ""
For i = 0 To handData(0, 3) - 1
s = s & Decks(handCards(0, i), 0) & Decks(handCards(0, i), 1) & ", "
Next
f.WriteLine "Dealer's Final Cards: " & s
f.WriteLine "Ending Count = " & runningCount & ", Bankroll = " & bankRoll
f.WriteLine ""
End If
Loop
Next
endTime = Now()
WScript.Echo _
"Started: " & startTime & vbcrlf & _
"Lowest Bank Roll: " & lowBankRoll & vbcrlf & _
"Highest Bank Roll: " & highBankRoll & vbcrlf & _
"Ending Bank Roll: " & bankRoll & vbcrlf & _
"Total Hands Played: " & numHandsPlayed & vbcrlf & _
"Total Wagers: " & wagers & vbcrlf & _
"Average Wager: " & Round(wagers / numHandsPlayed, 2) & vbcrlf & _
"Advantage: " & Round(bankRoll / wagers * 100, 4) & vbcrlf & _
"Ended: " & endTime & vbcrlf & _
"Elapsed Time in Minutes: " & DateDiff("n", startTime, endTime)
Sub InitializeDecks(numOfDecks)
Dim i, j
Redim Decks(52 * numOfDecks - 1, 1)
For i = 1 To numOfDecks
For j = 0 To 51
Decks((i - 1) * 52 + j, 0) = StandardDeck(j, 0)
Decks((i - 1) * 52 + j, 1) = StandardDeck(j, 1)
Next
Next
End Sub
Sub ShuffleDecks()
Dim i, j, value, suit, x
Randomize
' Fisher Yates Shuffling Algorithm
x = UBound(Decks) - 1
For i = 0 To x
j = Int(Rnd() * (x - i + 2)) + i
value = Decks(j, 0)
suit = Decks(j, 1)
Decks(j, 0) = Decks(i, 0)
Decks(j, 1) = Decks(i, 1)
Decks(i, 0) = value
Decks(i, 1) = suit
Next
End Sub
Sub Initialize()
startTime = Now()
bankRoll = 0
wagers = 0
lowBankRoll = 0
highBankRoll = 0
numHandsPlayed = 0
CountValues(2) = 1
CountValues(3) = 1
CountValues(4) = 1
CountValues(5) = 1
CountValues(6) = 1
CountValues(7) = 1
CountValues(8) = 0
CountValues(9) = 0
CountValues(10) = -1
CountValues(1) = -1
BettingRamp(0, 0) = 1
BettingRamp(0, 1) = 2
BettingRamp(1, 0) = 2
BettingRamp(1, 1) = 3
BettingRamp(2, 0) = 3
BettingRamp(2, 1) = 5
BettingRamp(3, 0) = 4
BettingRamp(3, 1) = 6
Indexes(0, 0) = 0
Indexes(0, 1) = 16
Indexes(0, 2) = 10
Indexes(0, 3) = "S"
Indexes(1, 0) = 4
Indexes(1, 1) = 15
Indexes(1, 2) = 10
Indexes(1, 3) = "S"
Indexes(2, 0) = 4
Indexes(2, 1) = 12
Indexes(2, 2) = 2
Indexes(2, 3) = "S"
Indexes(3, 0) = 4
Indexes(3, 1) = 12
Indexes(3, 2) = 3
Indexes(3, 3) = "S"
Indexes(4, 0) = 4
Indexes(4, 1) = 9
Indexes(4, 2) = 7
Indexes(4, 3) = "DH"
Indexes(5, 0) = 4
Indexes(5, 1) = 8
Indexes(5, 2) = 6
Indexes(5, 3) = "DH"
Indexes(6, 0) = 4
Indexes(6, 1) = 8
Indexes(6, 2) = 5
Indexes(6, 3) = "DH"
Indexes(7, 0) = 4
Indexes(7, 1) = 10
Indexes(7, 2) = 10
Indexes(7, 3) = "DH"
Indexes(8, 0) = 4
Indexes(8, 1) = 10
Indexes(8, 2) = 1
Indexes(8, 3) = "DH"
StandardDeck(0, 0) = 1
StandardDeck(0, 1) = "Ace of Diamonds"
StandardDeck(1, 0) = 2
StandardDeck(1, 1) = " of Diamonds"
StandardDeck(2, 0) = 3
StandardDeck(2, 1) = " of Diamonds"
StandardDeck(3, 0) = 4
StandardDeck(3, 1) = " of Diamonds"
StandardDeck(4, 0) = 5
StandardDeck(4, 1) = " of Diamonds"
StandardDeck(5, 0) = 6
StandardDeck(5, 1) = " of Diamonds"
StandardDeck(6, 0) = 7
StandardDeck(6, 1) = " of Diamonds"
StandardDeck(7, 0) = 8
StandardDeck(7, 1) = " of Diamonds"
StandardDeck(8, 0) = 9
StandardDeck(8, 1) = " of Diamonds"
StandardDeck(9, 0) = 10
StandardDeck(9, 1) = "Ten of Diamonds"
StandardDeck(10, 0) = 10
StandardDeck(10, 1) = "Jack of Diamonds"
StandardDeck(11, 0) = 10
StandardDeck(11, 1) = "Queen of Diamonds"
StandardDeck(12, 0) = 10
StandardDeck(12, 1) = "King of Diamonds"
StandardDeck(13, 0) = 1
StandardDeck(13, 1) = "Ace of Clubs"
StandardDeck(14, 0) = 2
StandardDeck(14, 1) = " of Clubs"
StandardDeck(15, 0) = 3
StandardDeck(15, 1) = " of Clubs"
StandardDeck(16, 0) = 4
StandardDeck(16, 1) = " of Clubs"
StandardDeck(17, 0) = 5
StandardDeck(17, 1) = " of Clubs"
StandardDeck(18, 0) = 6
StandardDeck(18, 1) = " of Clubs"
StandardDeck(19, 0) = 7
StandardDeck(19, 1) = " of Clubs"
StandardDeck(20, 0) = 8
StandardDeck(20, 1) = " of Clubs"
StandardDeck(21, 0) = 9
StandardDeck(21, 1) = " of Clubs"
StandardDeck(22, 0) = 10
StandardDeck(22, 1) = "Ten of Clubs"
StandardDeck(23, 0) = 10
StandardDeck(23, 1) = "Jack of Clubs"
StandardDeck(24, 0) = 10
StandardDeck(24, 1) = "Queen of Clubs"
StandardDeck(25, 0) = 10
StandardDeck(25, 1) = "King of Clubs"
StandardDeck(26, 0) = 1
StandardDeck(26, 1) = "Ace of Hearts"
StandardDeck(27, 0) = 2
StandardDeck(27, 1) = " of Hearts"
StandardDeck(28, 0) = 3
StandardDeck(28, 1) = " of Hearts"
StandardDeck(29, 0) = 4
StandardDeck(29, 1) = " of Hearts"
StandardDeck(30, 0) = 5
StandardDeck(30, 1) = " of Hearts"
StandardDeck(31, 0) = 6
StandardDeck(31, 1) = " of Hearts"
StandardDeck(32, 0) = 7
StandardDeck(32, 1) = " of Hearts"
StandardDeck(33, 0) = 8
StandardDeck(33, 1) = " of Hearts"
StandardDeck(34, 0) = 9
StandardDeck(34, 1) = " of Hearts"
StandardDeck(35, 0) = 10
StandardDeck(35, 1) = "Ten of Hearts"
StandardDeck(36, 0) = 10
StandardDeck(36, 1) = "Jack of Hearts"
StandardDeck(37, 0) = 10
StandardDeck(37, 1) = "Queen of Hearts"
StandardDeck(38, 0) = 10
StandardDeck(38, 1) = "King of Hearts"
StandardDeck(39, 0) = 1
StandardDeck(39, 1) = "Ace of Spades"
StandardDeck(40, 0) = 2
StandardDeck(40, 1) = " of Spades"
StandardDeck(41, 0) = 3
StandardDeck(41, 1) = " of Spades"
StandardDeck(42, 0) = 4
StandardDeck(42, 1) = " of Spades"
StandardDeck(43, 0) = 5
StandardDeck(43, 1) = " of Spades"
StandardDeck(44, 0) = 6
StandardDeck(44, 1) = " of Spades"
StandardDeck(45, 0) = 7
StandardDeck(45, 1) = " of Spades"
StandardDeck(46, 0) = 8
StandardDeck(46, 1) = " of Spades"
StandardDeck(47, 0) = 9
StandardDeck(47, 1) = " of Spades"
StandardDeck(48, 0) = 10
StandardDeck(48, 1) = "Ten of Spades"
StandardDeck(49, 0) = 10
StandardDeck(49, 1) = "Jack of Spades"
StandardDeck(50, 0) = 10
StandardDeck(50, 1) = "Queen of Spades"
StandardDeck(51, 0) = 10
StandardDeck(51, 1) = "King of Spades"
HardStrategy(2, 2) = "H"
HardStrategy(2, 3) = "H"
HardStrategy(2, 4) = "H"
HardStrategy(2, 5) = "H"
HardStrategy(2, 6) = "H"
HardStrategy(2, 7) = "H"
HardStrategy(2, 8) = "H"
HardStrategy(2, 9) = "H"
HardStrategy(2, 10) = "H"
HardStrategy(2, 1) = "H"
HardStrategy(4, 2) = "H"
HardStrategy(4, 3) = "H"
HardStrategy(4, 4) = "H"
HardStrategy(4, 5) = "H"
HardStrategy(4, 6) = "H"
HardStrategy(4, 7) = "H"
HardStrategy(4, 8) = "H"
HardStrategy(4, 9) = "H"
HardStrategy(4, 10) = "H"
HardStrategy(4, 1) = "H"
HardStrategy(5, 2) = "H"
HardStrategy(5, 3) = "H"
HardStrategy(5, 4) = "H"
HardStrategy(5, 5) = "H"
HardStrategy(5, 6) = "H"
HardStrategy(5, 7) = "H"
HardStrategy(5, 8) = "H"
HardStrategy(5, 9) = "H"
HardStrategy(5, 10) = "H"
HardStrategy(5, 1) = "H"
HardStrategy(6, 2) = "H"
HardStrategy(6, 3) = "H"
HardStrategy(6, 4) = "H"
HardStrategy(6, 5) = "H"
HardStrategy(6, 6) = "H"
HardStrategy(6, 7) = "H"
HardStrategy(6, 8) = "H"
HardStrategy(6, 9) = "H"
HardStrategy(6, 10) = "H"
HardStrategy(6, 1) = "H"
HardStrategy(7, 2) = "H"
HardStrategy(7, 3) = "H"
HardStrategy(7, 4) = "H"
HardStrategy(7, 5) = "H"
HardStrategy(7, 6) = "H"
HardStrategy(7, 7) = "H"
HardStrategy(7, 8) = "H"
HardStrategy(7, 9) = "H"
HardStrategy(7, 10) = "H"
HardStrategy(7, 1) = "H"
HardStrategy(8, 2) = "H"
HardStrategy(8, 3) = "H"
HardStrategy(8, 4) = "H"
HardStrategy(8, 5) = "H"
HardStrategy(8, 6) = "H"
HardStrategy(8, 7) = "H"
HardStrategy(8, 8) = "H"
HardStrategy(8, 9) = "H"
HardStrategy(8, 10) = "H"
HardStrategy(8, 1) = "H"
HardStrategy(9, 2) = "DH"
HardStrategy(9, 3) = "DH"
HardStrategy(9, 4) = "DH"
HardStrategy(9, 5) = "DH"
HardStrategy(9, 6) = "DH"
HardStrategy(9, 7) = "H"
HardStrategy(9, 8) = "H"
HardStrategy(9, 9) = "H"
HardStrategy(9, 10) = "H"
HardStrategy(9, 1) = "H"
HardStrategy(10, 2) = "DH"
HardStrategy(10, 3) = "DH"
HardStrategy(10, 4) = "DH"
HardStrategy(10, 5) = "DH"
HardStrategy(10, 6) = "DH"
HardStrategy(10, 7) = "DH"
HardStrategy(10, 8) = "DH"
HardStrategy(10, 9) = "DH"
HardStrategy(10, 10) = "H"
HardStrategy(10, 1) = "H"
HardStrategy(11, 2) = "DH"
HardStrategy(11, 3) = "DH"
HardStrategy(11, 4) = "DH"
HardStrategy(11, 5) = "DH"
HardStrategy(11, 6) = "DH"
HardStrategy(11, 7) = "DH"
HardStrategy(11, 8) = "DH"
HardStrategy(11, 9) = "DH"
HardStrategy(11, 10) = "DH"
HardStrategy(11, 1) = "DH"
HardStrategy(12, 2) = "H"
HardStrategy(12, 3) = "H"
HardStrategy(12, 4) = "S"
HardStrategy(12, 5) = "S"
HardStrategy(12, 6) = "S"
HardStrategy(12, 7) = "H"
HardStrategy(12, 8) = "H"
HardStrategy(12, 9) = "H"
HardStrategy(12, 10) = "H"
HardStrategy(12, 1) = "H"
HardStrategy(13, 2) = "S"
HardStrategy(13, 3) = "S"
HardStrategy(13, 4) = "S"
HardStrategy(13, 5) = "S"
HardStrategy(13, 6) = "S"
HardStrategy(13, 7) = "H"
HardStrategy(13, 8) = "H"
HardStrategy(13, 9) = "H"
HardStrategy(13, 10) = "H"
HardStrategy(13, 1) = "H"
HardStrategy(14, 2) = "S"
HardStrategy(14, 3) = "S"
HardStrategy(14, 4) = "S"
HardStrategy(14, 5) = "S"
HardStrategy(14, 6) = "S"
HardStrategy(14, 7) = "H"
HardStrategy(14, 8) = "H"
HardStrategy(14, 9) = "H"
HardStrategy(14, 10) = "H"
HardStrategy(14, 1) = "H"
HardStrategy(15, 2) = "S"
HardStrategy(15, 3) = "S"
HardStrategy(15, 4) = "S"
HardStrategy(15, 5) = "S"
HardStrategy(15, 6) = "S"
HardStrategy(15, 7) = "H"
HardStrategy(15, 8) = "H"
HardStrategy(15, 9) = "H"
HardStrategy(15, 10) = "RH"
HardStrategy(15, 1) = "RH"
HardStrategy(16, 2) = "S"
HardStrategy(16, 3) = "S"
HardStrategy(16, 4) = "S"
HardStrategy(16, 5) = "S"
HardStrategy(16, 6) = "S"
HardStrategy(16, 7) = "H"
HardStrategy(16, 8) = "H"
HardStrategy(16, 9) = "H"
HardStrategy(16, 10) = "RH"
HardStrategy(16, 1) = "RH"
HardStrategy(17, 2) = "S"
HardStrategy(17, 3) = "S"
HardStrategy(17, 4) = "S"
HardStrategy(17, 5) = "S"
HardStrategy(17, 6) = "S"
HardStrategy(17, 7) = "S"
HardStrategy(17, 8) = "S"
HardStrategy(17, 9) = "S"
HardStrategy(17, 10) = "S"
HardStrategy(17, 1) = "RS"
HardStrategy(18, 2) = "S"
HardStrategy(18, 3) = "S"
HardStrategy(18, 4) = "S"
HardStrategy(18, 5) = "S"
HardStrategy(18, 6) = "S"
HardStrategy(18, 7) = "S"
HardStrategy(18, 8) = "S"
HardStrategy(18, 9) = "S"
HardStrategy(18, 10) = "S"
HardStrategy(18, 1) = "S"
HardStrategy(19, 2) = "S"
HardStrategy(19, 3) = "S"
HardStrategy(19, 4) = "S"
HardStrategy(19, 5) = "S"
HardStrategy(19, 6) = "S"
HardStrategy(19, 7) = "S"
HardStrategy(19, 8) = "S"
HardStrategy(19, 9) = "S"
HardStrategy(19, 10) = "S"
HardStrategy(19, 1) = "S"
HardStrategy(20, 2) = "S"
HardStrategy(20, 3) = "S"
HardStrategy(20, 4) = "S"
HardStrategy(20, 5) = "S"
HardStrategy(20, 6) = "S"
HardStrategy(20, 7) = "S"
HardStrategy(20, 8) = "S"
HardStrategy(20, 9) = "S"
HardStrategy(20, 10) = "S"
HardStrategy(20, 1) = "S"
HardStrategy(21, 2) = "S"
HardStrategy(21, 3) = "S"
HardStrategy(21, 4) = "S"
HardStrategy(21, 5) = "S"
HardStrategy(21, 6) = "S"
HardStrategy(21, 7) = "S"
HardStrategy(21, 8) = "S"
HardStrategy(21, 9) = "S"
HardStrategy(21, 10) = "S"
HardStrategy(21, 1) = "S"
SoftStrategy(12, 2) = "H"
SoftStrategy(12, 3) = "H"
SoftStrategy(12, 4) = "H"
SoftStrategy(12, 5) = "H"
SoftStrategy(12, 6) = "H"
SoftStrategy(12, 7) = "H"
SoftStrategy(12, 8) = "H"
SoftStrategy(12, 9) = "H"
SoftStrategy(12, 10) = "H"
SoftStrategy(12, 1) = "H"
SoftStrategy(13, 2) = "H"
SoftStrategy(13, 3) = "H"
SoftStrategy(13, 4) = "H"
SoftStrategy(13, 5) = "DH"
SoftStrategy(13, 6) = "DH"
SoftStrategy(13, 7) = "H"
SoftStrategy(13, 8) = "H"
SoftStrategy(13, 9) = "H"
SoftStrategy(13, 10) = "H"
SoftStrategy(13, 1) = "H"
SoftStrategy(14, 2) = "H"
SoftStrategy(14, 3) = "H"
SoftStrategy(14, 4) = "DH"
SoftStrategy(14, 5) = "DH"
SoftStrategy(14, 6) = "DH"
SoftStrategy(14, 7) = "H"
SoftStrategy(14, 8) = "H"
SoftStrategy(14, 9) = "H"
SoftStrategy(14, 10) = "H"
SoftStrategy(14, 1) = "H"
SoftStrategy(15, 2) = "H"
SoftStrategy(15, 3) = "H"
SoftStrategy(15, 4) = "DH"
SoftStrategy(15, 5) = "DH"
SoftStrategy(15, 6) = "DH"
SoftStrategy(15, 7) = "H"
SoftStrategy(15, 8) = "H"
SoftStrategy(15, 9) = "H"
SoftStrategy(15, 10) = "H"
SoftStrategy(15, 1) = "H"
SoftStrategy(16, 2) = "H"
SoftStrategy(16, 3) = "H"
SoftStrategy(16, 4) = "DH"
SoftStrategy(16, 5) = "DH"
SoftStrategy(16, 6) = "DH"
SoftStrategy(16, 7) = "H"
SoftStrategy(16, 8) = "H"
SoftStrategy(16, 9) = "H"
SoftStrategy(16, 10) = "H"
SoftStrategy(16, 1) = "H"
SoftStrategy(17, 2) = "H"
SoftStrategy(17, 3) = "DH"
SoftStrategy(17, 4) = "DH"
SoftStrategy(17, 5) = "DH"
SoftStrategy(17, 6) = "DH"
SoftStrategy(17, 7) = "H"
SoftStrategy(17, 8) = "H"
SoftStrategy(17, 9) = "H"
SoftStrategy(17, 10) = "H"
SoftStrategy(17, 1) = "H"
SoftStrategy(18, 2) = "DS"
SoftStrategy(18, 3) = "DS"
SoftStrategy(18, 4) = "DS"
SoftStrategy(18, 5) = "DS"
SoftStrategy(18, 6) = "DS"
SoftStrategy(18, 7) = "S"
SoftStrategy(18, 8) = "S"
SoftStrategy(18, 9) = "H"
SoftStrategy(18, 10) = "H"
SoftStrategy(18, 1) = "H"
SoftStrategy(19, 2) = "S"
SoftStrategy(19, 3) = "S"
SoftStrategy(19, 4) = "S"
SoftStrategy(19, 5) = "S"
SoftStrategy(19, 6) = "DS"
SoftStrategy(19, 7) = "S"
SoftStrategy(19, 8) = "S"
SoftStrategy(19, 9) = "S"
SoftStrategy(19, 10) = "S"
SoftStrategy(19, 1) = "S"
SoftStrategy(20, 2) = "S"
SoftStrategy(20, 3) = "S"
SoftStrategy(20, 4) = "S"
SoftStrategy(20, 5) = "S"
SoftStrategy(20, 6) = "S"
SoftStrategy(20, 7) = "S"
SoftStrategy(20, 8) = "S"
SoftStrategy(20, 9) = "S"
SoftStrategy(20, 10) = "S"
SoftStrategy(20, 1) = "S"
SoftStrategy(21, 2) = "S"
SoftStrategy(21, 3) = "S"
SoftStrategy(21, 4) = "S"
SoftStrategy(21, 5) = "S"
SoftStrategy(21, 6) = "S"
SoftStrategy(21, 7) = "S"
SoftStrategy(21, 8) = "S"
SoftStrategy(21, 9) = "S"
SoftStrategy(21, 10) = "S"
SoftStrategy(21, 1) = "S"
SplitStrategy(2, 2) = "H"
SplitStrategy(2, 3) = "H"
SplitStrategy(2, 4) = "P"
SplitStrategy(2, 5) = "P"
SplitStrategy(2, 6) = "P"
SplitStrategy(2, 7) = "P"
SplitStrategy(2, 8) = "H"
SplitStrategy(2, 9) = "H"
SplitStrategy(2, 10) = "H"
SplitStrategy(2, 1) = "H"
SplitStrategy(3, 2) = "H"
SplitStrategy(3, 3) = "H"
SplitStrategy(3, 4) = "P"
SplitStrategy(3, 5) = "P"
SplitStrategy(3, 6) = "P"
SplitStrategy(3, 7) = "P"
SplitStrategy(3, 8) = "H"
SplitStrategy(3, 9) = "H"
SplitStrategy(3, 10) = "H"
SplitStrategy(3, 1) = "H"
SplitStrategy(4, 2) = "H"
SplitStrategy(4, 3) = "H"
SplitStrategy(4, 4) = "H"
SplitStrategy(4, 5) = "H"
SplitStrategy(4, 6) = "H"
SplitStrategy(4, 7) = "H"
SplitStrategy(4, 8) = "H"
SplitStrategy(4, 9) = "H"
SplitStrategy(4, 10) = "H"
SplitStrategy(4, 1) = "H"
SplitStrategy(5, 2) = "DH"
SplitStrategy(5, 3) = "DH"
SplitStrategy(5, 4) = "DH"
SplitStrategy(5, 5) = "DH"
SplitStrategy(5, 6) = "DH"
SplitStrategy(5, 7) = "DH"
SplitStrategy(5, 8) = "DH"
SplitStrategy(5, 9) = "DH"
SplitStrategy(5, 10) = "H"
SplitStrategy(5, 1) = "H"
SplitStrategy(6, 2) = "P"
SplitStrategy(6, 3) = "P"
SplitStrategy(6, 4) = "P"
SplitStrategy(6, 5) = "P"
SplitStrategy(6, 6) = "P"
SplitStrategy(6, 7) = "H"
SplitStrategy(6, 8) = "H"
SplitStrategy(6, 9) = "H"
SplitStrategy(6, 10) = "H"
SplitStrategy(6, 1) = "H"
SplitStrategy(7, 2) = "P"
SplitStrategy(7, 3) = "P"
SplitStrategy(7, 4) = "P"
SplitStrategy(7, 5) = "P"
SplitStrategy(7, 6) = "P"
SplitStrategy(7, 7) = "P"
SplitStrategy(7, 8) = "H"
SplitStrategy(7, 9) = "H"
SplitStrategy(7, 10) = "H"
SplitStrategy(7, 1) = "H"
SplitStrategy(8, 2) = "P"
SplitStrategy(8, 3) = "P"
SplitStrategy(8, 4) = "P"
SplitStrategy(8, 5) = "P"
SplitStrategy(8, 6) = "P"
SplitStrategy(8, 7) = "P"
SplitStrategy(8, 8) = "P"
SplitStrategy(8, 9) = "P"
SplitStrategy(8, 10) = "P"
SplitStrategy(8, 1) = "RP"
SplitStrategy(9, 2) = "P"
SplitStrategy(9, 3) = "P"
SplitStrategy(9, 4) = "P"
SplitStrategy(9, 5) = "P"
SplitStrategy(9, 6) = "P"
SplitStrategy(9, 7) = "S"
SplitStrategy(9, 8) = "P"
SplitStrategy(9, 9) = "P"
SplitStrategy(9, 10) = "S"
SplitStrategy(9, 1) = "S"
SplitStrategy(10, 2) = "S"
SplitStrategy(10, 3) = "S"
SplitStrategy(10, 4) = "S"
SplitStrategy(10, 5) = "S"
SplitStrategy(10, 6) = "S"
SplitStrategy(10, 7) = "S"
SplitStrategy(10, 8) = "S"
SplitStrategy(10, 9) = "S"
SplitStrategy(10, 10) = "S"
SplitStrategy(10, 1) = "S"
SplitStrategy(1, 2) = "P"
SplitStrategy(1, 3) = "P"
SplitStrategy(1, 4) = "P"
SplitStrategy(1, 5) = "P"
SplitStrategy(1, 6) = "P"
SplitStrategy(1, 7) = "P"
SplitStrategy(1, 8) = "P"
SplitStrategy(1, 9) = "P"
SplitStrategy(1, 10) = "P"
SplitStrategy(1, 1) = "P"
End Sub
From: https://bytes.com/topic/access/insights/959297-fun-blackjack-simulator
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文章浏览阅读3.5k次。前言对于MediaPlayer播放器的源码分析内容相对来说比较多,会从Java-&amp;gt;Jni-&amp;gt;C/C++慢慢分析,后面会慢慢更新。另外,博客只作为自己学习记录的一种方式,对于其他的不过多的评论。MediaPlayerDemopublic class MainActivity extends AppCompatActivity implements SurfaceHolder.Cal..._android多媒体播放源码分析 时序图
文章浏览阅读2.4k次,点赞41次,收藏13次。java 数据结构与算法 ——快速排序法_快速排序法