Android Build System (Android PDK)_the local_src_files for a prebuilt library should -程序员宅基地

技术标签: Linux/Android  

Android Build System

Android uses a custom build system to generate tools, binaries, and documentation. This document provides an overview of Android's build system and instructions for doing a simple build.

Android's build system is make based and requires a recent version of GNU Make (note that Android uses advanced features of GNU Make that may not yet appear on the GNU Make web site). Before continuing, check your version of make by running % make -v. If you don't have version 3.80 or greater, you need toupgrade your version of make.

Understanding the makefile

A makefile defines how to build a particular application. Makefiles typically include all of the following elements:

  1. Name: Give your build a name (LOCAL_MODULE := <build_name>).
  2. Local Variables: Clear local variables with CLEAR_VARS (include $(CLEAR_VARS)).
  3. Files: Determine which files your application depends upon (LOCAL_SRC_FILES := main.c).
  4. Tags: Define tags, as necessary (LOCAL_MODULE_TAGS := eng development).
  5. Libraries: Define whether your application links with other libraries (LOCAL_SHARED_LIBRARIES := cutils).
  6. Template file: Include a template file to define underlining make tools for a particular target (include $(BUILD_EXECUTABLE)).

The following snippet illustrates a typical makefile.

LOCAL_PATH := $(my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := <buil_name>
LOCAL_SRC_FILES := main.c
LOCAL_MODULE_TAGS := eng development
LOCAL_SHARED_LIBRARIES := cutils
include $(BUILD_EXECUTABLE)
(HOST_)EXECUTABLE, (HOST_)JAVA_LIBRARY, (HOST_)PREBUILT, (HOST_)SHARED_LIBRARY,
  (HOST_)STATIC_LIBRARY, PACKAGE, JAVADOC, RAW_EXECUTABLE, RAW_STATIC_LIBRARY,
  COPY_HEADERS, KEY_CHAR_MAP

The snippet above includes artificial line breaks to maintain a print-friendly document.

Layers

The build hierarchy includes the abstraction layers described in the table below.

Each layer relates to the one above it in a one-to-many relationship. For example, an arch can have more than one board and each board can have more than one device. You may define an element in a given layer as a specialization of an element in the same layer, thus eliminating copying and simplifying maintenance.

Layer Example Description
Product myProduct, myProduct_eu, myProduct_eu_fr, j2, sdk The product layer defines a complete specification of a shipping product, defining which modules to build and how to configure them. You might offer a device in several different versions based on locale, for example, or on features such as a camera.
Device myDevice, myDevice_eu, myDevice_eu_lite The device layer represents the physical layer of plastic on the device. For example, North American devices probably include QWERTY keyboards whereas devices sold in France probably include AZERTY keyboards. Peripherals typically connect to the device layer.
Board sardine, trout, goldfish The board layer represents the bare schematics of a product. You may still connect peripherals to the board layer.
Arch arm (arm5te) (arm6), x86, 68k The arch layer describes the processor running on your board.

Building the Android Platform

This section describes how to build the default version of Android. Once you are comfortable with a generic build, then you can begin to modify Android for your own target device.

Device Code

To do a generic build of android, source build/envsetup.sh, which contains necessary variable and function definitions, as described below.

% cd $TOP

% . build/envsetup.sh

# pick a configuration using choosecombo
% choosecombo

% make -j4 PRODUCT-generic-user

You can also replace user with eng for a debug engineering build:

% make -j4 PRODUCT-generic-eng

These Build Variants differ in terms of debug options and packages installed.

Cleaning Up

Execute % m clean to clean up the binaries you just created. You can also execute % m clobber to get rid of the binaries of all combos. % m clobber is equivalent to removing the //out/ directory where all generated files are stored.

Speeding Up Rebuilds

The binaries of each combo are stored as distinct sub-directories of //out/, making it possible to quickly switch between combos without having to recompile all sources each time.

However, performing a clean rebuild is necessary if the build system doesn't catch changes to environment variables or makefiles. If this happens often, you should define the USE_CCACHE environment variable as shown below:

% export USE_CCACHE=1

Doing so will force the build system to use the ccache compiler cache tool, which reduces recompiling all sources.

ccache binaries are provided in //prebuilt/... and don't need to get installed on your system.

Troubleshooting

The following error is likely caused by running an outdated version of Java.

device Dex: core  UNEXPECTED TOP-LEVEL ERROR:
java.lang.NoSuchMethodError: method java.util.Arrays.hashCode with
signature ([Ljava.lang.Object;)I was not found.
  at com.google.util.FixedSizeList.hashCode(FixedSizeList.java:66)
  at com.google.rop.code.Rop.hashCode(Rop.java:245)
  at java.util.HashMap.hash(libgcj.so.7)
[...]

dx is a Java program that uses facilities first made available in Java version 1.5. Check your version of Java by executing % java -version in the shell you use to build. You should see something like:

java version "1.5.0_07"
Java(TM) 2 Runtime Environment, Standard Edition (build 1.5.0_07-164)
Java HotSpot(TM) Client VM (build 1.5.0_07-87, mixed mode, sharing)

If you do have Java 1.5 or later and your receive this error, verify that you have properly updated your PATH variable.

Building the Android Kernel

This section describes how to build Android's default kernel. Once you are comfortable with a generic build, then you can begin to modify Android drivers for your own target device.

To build the kernel base, switch to the device directory (/home/joe/android/device) in order to establish variables and run:

% . build/envsetup.sh
% partner_setup generic

Then switch to the kernel directory /home/joe/android/kernel.

Checking Out a Branch

The default branch is always android. To check out a different branch, execute the following:

% git checkout --track -b android-mydevice origin/android-mydevice
  //Branch android-mydevice set up to track remote branch
% refs/remotes/origin/android-mydevice.
  //Switched to a new branch "android-mydevice"

To simplify code management, give your local branch the same name as the remote branch it is tracking (as illustrated in the snippet above). Switch between branches by executing % git checkout <branchname>.

Verifying Location

Find out which branches exist (both locally and remotely) and which one is active (marked with an asterisk) by executing the following:

% git branch -a
  android
* android-mydevice
  origin/HEAD
  origin/android
  origin/android-mydevice
  origin/android-mychipset

To only see local branches, omit the -a flag.

Building the Kernel

To build the kernel, execute:

% make -j4

Build Variants

When building for a particular product, it's often useful to have minor variations on what is ultimately the final release build. These are the currently-defined build variants:

eng This is the default flavor. A plain make is the same as make eng.
  • Installs modules tagged with: engdebuguser, and/or development.
  • Installs non-APK modules that have no tags specified.
  • Installs APKs according to the product definition files, in addition to tagged APKs.
  • ro.secure=0
  • ro.debuggable=1
  • ro.kernel.android.checkjni=1
  • adb is enabled by default.
user make user

This is the flavor intended to be the final release bits.

  • Installs modules tagged with user.
  • Installs non-APK modules that have no tags specified.
  • Installs APKs according to the product definition files; tags are ignored for APK modules.
  • ro.secure=1
  • ro.debuggable=0
  • adb is disabled by default.
userdebug make userdebug

The same as user, except:

  • Also installs modules tagged with debug.
  • ro.debuggable=1
  • adb is enabled by default.

If you build one flavor and then want to build another, you should run make installclean between the two makes to guarantee that you don't pick up files installed by the previous flavor. make clean will also suffice, but it takes a lot longer.



Configuring a New Product

Detailed Instructions

The steps below describe how to configure makefiles for new mobile devices and products running Android.

  1. Create a company directory in //vendor/.
      mkdir vendor/<company_name>
  2. Create a products directory beneath the company directory you created in step 1.
      mkdir vendor/<company_name>/products/
  3. Create a product-specific makefile, called vendor/<company_name>/products/<first_product_name>.mk, that includes at least the following code:
      $(call inherit-product, $(SRC_TARGET_DIR)/product/generic.mk)
      #
      # Overrides
      PRODUCT_NAME := <first_product_name>
      PRODUCT_DEVICE := <board_name>
  4. Additional product-specific variables can be added to this Product Definition file.
  5. In the products directory, create an AndroidProducts.mk file that point to (and is responsible for finding) the individual product make files.
      #
      # This file should set PRODUCT_MAKEFILES to a list of product makefiles
      # to expose to the build system.  LOCAL_DIR will already be set to
      # the directory containing this file. 
      #
      # This file may not rely on the value of any variable other than
      # LOCAL_DIR; do not use any conditionals, and do not look up the
      # value of any variable that isn't set in this file or in a file that
      # it includes.
      #
      
      PRODUCT_MAKEFILES := \
        $(LOCAL_DIR)/first_product_name.mk \
  6. Create a board-specific directory beneath your company directory that matches the PRODUCT_DEVICE variable <board_name> referenced in the product-specific make file above. This will include a make file that gets accessed by any product using this board.
      mkdir vendor/<company_name>/<board_name>
  7. Create a BoardConfig.mk file in the directory created in the previous step (vendor/<company_name>/<board_name>). 
      # These definitions override the defaults in config/config.make for <board_name>
      #
      # TARGET_NO_BOOTLOADER := false
      # TARGET_HARDWARE_3D := false 
      #
      TARGET_USE_GENERIC_AUDIO := true
  8. If you wish to modify system properties, create a system.prop file in your <board_name> directory(vendor/<company_name>/<board_name>).
      # system.prop for 
      # This overrides settings in the products/generic/system.prop file
      #
      # rild.libpath=/system/lib/libreference-ril.so
      # rild.libargs=-d /dev/ttyS0
  9. Add a pointer to <second_product_name>.mk within products/AndroidProducts.mk.
      PRODUCT_MAKEFILES := \
        $(LOCAL_DIR)/first_product_name.mk \
        $(LOCAL_DIR)/second_product_name.mk
  10. An Android.mk file must be included in vendor/<company_name>/<board_name> with at least the following code:
      # make file for new hardware  from 
      #
      LOCAL_PATH := $(call my-dir)
      #
      # this is here to use the pre-built kernel
      ifeq ($(TARGET_PREBUILT_KERNEL),)
      TARGET_PREBUILT_KERNEL := $(LOCAL_PATH)/kernel
      endif
      #
      file := $(INSTALLED_KERNEL_TARGET)
      ALL_PREBUILT += $(file)
      $(file): $(TARGET_PREBUILT_KERNEL) | $(ACP)
    		$(transform-prebuilt-to-target)
      #
      # no boot loader, so we don't need any of that stuff..  
      #
      LOCAL_PATH := vendor/<company_name>/<board_name>
      #
      include $(CLEAR_VARS)
      #
      # include more board specific stuff here? Such as Audio parameters.      
      #
  11. To create a second product for the same board, create a second product-specific make file called vendor/company_name/products/<second_product_name>.mkthat includes:
      $(call inherit-product, $(SRC_TARGET_DIR)/product/generic.mk)
      #
      # Overrides
      PRODUCT_NAME := <second_product_name>
      PRODUCT_DEVICE := <board_name>

By now, you should have two new products, called <first_product_name> and <second_product_name> associated with <company_name>. To verify that a product is properly configured (<first_product_name>, for example), execute the following:

  . build/envsetup.sh
  make PRODUCT-<first_product_name>-user

You should find new build binaries located in /out/target/product/<board_name>.

New Product File Tree

The file tree below illustrates what your own system should look like after completing the steps above.

  • <company_name>
    • <board_name>
      • Android.mk
      • product_config.mk
      • system.prop
    • products
      • AndroidProducts.mk
      • <first_product_name>.mk
      • <second_product_name>.mk

Product Definition Files

Product-specific variables are defined in product definition files. A product definition file can inherit from other product definition files, thus reducing the need to copy and simplifying maintenance.

Variables maintained in a product definition files include:

Parameter Description Example
PRODUCT_NAME End-user-visible name for the overall product. Appears in the "About the phone" info.  
PRODUCT_MODEL End-user-visible name for the end product  
PRODUCT_LOCALES A space-separated list of two-letter language code, two-letter country code pairs that describe several settings for the user, such as the UI language and time, date and currency formatting. The first locale listed in PRODUCT_LOCALES is is used if the locale has never been set before. en_GB de_DE es_ES fr_CA
PRODUCT_PACKAGES Lists the APKs to install. Calendar Contacts
PRODUCT_DEVICE Name of the industrial design dream
PRODUCT_MANUFACTURER Name of the manufacturer acme
PRODUCT_BRAND The brand (e.g., carrier) the software is customized for, if any  
PRODUCT_PROPERTY_OVERRIDES List of property assignments in the format "key=value"  
PRODUCT_COPY_FILES List of words like source_path:destination_path. The file at the source path should be copied to the destination path when building this product. The rules for the copy steps are defined in config/Makefile  
PRODUCT_OTA_PUBLIC_KEYS List of OTA public keys for the product  
PRODUCT_POLICY Indicate which policy this product should use  
PRODUCT_PACKAGE_OVERLAYS Indicate whether to use default resources or add any product specific overlays vendor/acme/overlay
PRODUCT_CONTRIBUTORS_FILE HTML file containing the contributors to the project.  
PRODUCT_TAGS list of space-separated words for a given product  

The snippet below illustrates a typical product definition file.

$(call inherit-product, build/target/product/generic.mk)

#Overrides
PRODUCT_NAME := MyDevice
PRODUCT_MANUFACTURER := acme
PRODUCT_BRAND := acme_us
PRODUCT_LOCALES := en_GB es_ES fr_FR
PRODUCT_PACKAGE_OVERLAYS := vendor/acme/overlay



Build Cookbook

The Android Build Cookbook offers code snippets to help you quickly implement some common build tasks. For additional instruction, please see the other build documents in this section.

Building a simple APK

  LOCAL_PATH := $(call my-dir)
  include $(CLEAR_VARS)
   
  # Build all java files in the java subdirectory
  LOCAL_SRC_FILES := $(call all-subdir-java-files)
   
  # Name of the APK to build
  LOCAL_PACKAGE_NAME := LocalPackage
   
  # Tell it to build an APK
  include $(BUILD_PACKAGE)

Building a APK that depends on a static .jar file

  LOCAL_PATH := $(call my-dir)
  include $(CLEAR_VARS)
   
  # List of static libraries to include in the package
  LOCAL_STATIC_JAVA_LIBRARIES := static-library
   
  # Build all java files in the java subdirectory
  LOCAL_SRC_FILES := $(call all-subdir-java-files)
   
  # Name of the APK to build
  LOCAL_PACKAGE_NAME := LocalPackage
   
  # Tell it to build an APK
  include $(BUILD_PACKAGE)

Building a APK that should be signed with the platform key

  LOCAL_PATH := $(call my-dir)
  include $(CLEAR_VARS)
   
  # Build all java files in the java subdirectory
  LOCAL_SRC_FILES := $(call all-subdir-java-files)
   
  # Name of the APK to build
  LOCAL_PACKAGE_NAME := LocalPackage
   
  LOCAL_CERTIFICATE := platform
   
  # Tell it to build an APK
  include $(BUILD_PACKAGE)

Building a APK that should be signed with a specific vendor key

  LOCAL_PATH := $(call my-dir)
  include $(CLEAR_VARS)
   
  # Build all java files in the java subdirectory
  LOCAL_SRC_FILES := $(call all-subdir-java-files)
   
  # Name of the APK to build
  LOCAL_PACKAGE_NAME := LocalPackage
   
  LOCAL_CERTIFICATE := vendor/example/certs/app
   
  # Tell it to build an APK
  include $(BUILD_PACKAGE)

Adding a prebuilt APK

  LOCAL_PATH := $(call my-dir)
  include $(CLEAR_VARS)
   
  # Module name should match apk name to be installed.
  LOCAL_MODULE := LocalModuleName
  LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
  LOCAL_MODULE_CLASS := APPS
  LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
   
  include $(BUILD_PREBUILT)

Adding a Static Java Library

  LOCAL_PATH := $(call my-dir)
  include $(CLEAR_VARS)
   
  # Build all java files in the java subdirectory
  LOCAL_SRC_FILES := $(call all-subdir-java-files)
   
  # Any libraries that this library depends on
  LOCAL_JAVA_LIBRARIES := android.test.runner
   
  # The name of the jar file to create
  LOCAL_MODULE := sample
   
  # Build a static jar file.
  include $(BUILD_STATIC_JAVA_LIBRARY)

Android.mk Variables

These are the variables that you'll commonly see in Android.mk files, listed alphabetically. First, a note on the variable naming:

  • LOCAL_ - These variables are set per-module. They are cleared by the include $(CLEAR_VARS) line, so you can rely on them being empty after including that file. Most of the variables you'll use in most modules are LOCAL_ variables.
  • PRIVATE_ - These variables are make-target-specific variables. That means they're only usable within the commands for that module. It also means that they're unlikely to change behind your back from modules that are included after yours. This link to the make documentation describes more about target-specific variables.
  • HOST_ and TARGET_ - These contain the directories and definitions that are specific to either the host or the target builds. Do not set variables that start with HOST_ or TARGET_ in your makefiles.
  • BUILD_ and CLEAR_VARS - These contain the names of well-defined template makefiles to include. Some examples are CLEAR_VARS and BUILD_HOST_PACKAGE.
  • Any other name is fair-game for you to use in your Android.mk. However, remember that this is a non-recursive build system, so it is possible that your variable will be changed by another Android.mk included later, and be different when the commands for your rule / module are executed.
Parameter Description
LOCAL_AAPT_FLAGS  
LOCAL_ACP_UNAVAILABLE  
LOCAL_ADDITIONAL_JAVA_DIR  
LOCAL_AIDL_INCLUDES  
LOCAL_ALLOW_UNDEFINED_SYMBOLS  
LOCAL_ARM_MODE  
LOCAL_ASFLAGS  
LOCAL_ASSET_DIR  
LOCAL_ASSET_FILES In Android.mk files that include $(BUILD_PACKAGE) set this to the set of files you want built into your app. Usually:

LOCAL_ASSET_FILES += $(call find-subdir-assets)

LOCAL_BUILT_MODULE_STEM  
LOCAL_C_INCLUDES

Additional directories to instruct the C/C++ compilers to look for header files in. These paths are rooted at the top of the tree. Use LOCAL_PATH if you have subdirectories of your own that you want in the include paths. For example:

LOCAL_C_INCLUDES += extlibs/zlib-1.2.3
LOCAL_C_INCLUDES += $(LOCAL_PATH)/src

You should not add subdirectories of include to LOCAL_C_INCLUDES, instead you should reference those files in the #include statement with their subdirectories. For example:

#include <utils/KeyedVector.h>
not #include <KeyedVector.h>

LOCAL_CC If you want to use a different C compiler for this module, set LOCAL_CC to the path to the compiler. If LOCAL_CC is blank, the appropriate default compiler is used.
LOCAL_CERTIFICATE  
LOCAL_CFLAGS If you have additional flags to pass into the C or C++ compiler, add them here. For example:

LOCAL_CFLAGS += -DLIBUTILS_NATIVE=1

LOCAL_CLASSPATH  
LOCAL_COMPRESS_MODULE_SYMBOLS  
LOCAL_COPY_HEADERS

The set of files to copy to the install include tree. You must also supply LOCAL_COPY_HEADERS_TO.

This is going away because copying headers messes up the error messages, and may lead to people editing those headers instead of the correct ones. It also makes it easier to do bad layering in the system, which we want to avoid. We also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any headers.

LOCAL_COPY_HEADERS_TO

The directory within "include" to copy the headers listed in LOCAL_COPY_HEADERS to.

This is going away because copying headers messes up the error messages, and may lead to people editing those headers instead of the correct ones. It also makes it easier to do bad layering in the system, which we want to avoid. We also aren't doing a C/C++ SDK, so there is no ultimate requirement to copy any headers.

LOCAL_CPP_EXTENSION If your C++ files end in something other than ".cpp", you can specify the custom extension here. For example:

LOCAL_CPP_EXTENSION := .cc

Note that all C++ files for a given module must have the same extension; it is not currently possible to mix different extensions.
LOCAL_CPPFLAGS If you have additional flags to pass into only the C++ compiler, add them here. For example:

LOCAL_CPPFLAGS += -ffriend-injection

LOCAL_CPPFLAGS is guaranteed to be after LOCAL_CFLAGS on the compile line, so you can use it to override flags listed in LOCAL_CFLAGS
LOCAL_CXX If you want to use a different C++ compiler for this module, set LOCAL_CXX to the path to the compiler. If LOCAL_CXX is blank, the appropriate default compiler is used.
LOCAL_DX_FLAGS  
LOCAL_EXPORT_PACKAGE_RESOURCES  
LOCAL_FORCE_STATIC_EXECUTABLE

If your executable should be linked statically, set LOCAL_FORCE_STATIC_EXECUTABLE:=true. There is a very short list of libraries that we have in static form (currently only libc). This is really only used for executables in /sbin on the root filesystem.

LOCAL_GENERATED_SOURCES

Files that you add to LOCAL_GENERATED_SOURCES will be automatically generated and then linked in when your module is built. See the Custom Tools template makefile for an example.

LOCAL_INSTRUMENTATION_FOR  
LOCAL_INSTRUMENTATION_FOR_PACKAGE_NAME  
LOCAL_INTERMEDIATE_SOURCES  
LOCAL_INTERMEDIATE_TARGETS  
LOCAL_IS_HOST_MODULE  
LOCAL_JAR_MANIFEST  
LOCAL_JARJAR_RULES  
LOCAL_JAVA_LIBRARIES

When linking Java apps and libraries, LOCAL_JAVA_LIBRARIES specifies which sets of java classes to include. Currently there are two of these: core and framework. In most cases, it will look like this:

LOCAL_JAVA_LIBRARIES := core framework

Note that setting LOCAL_JAVA_LIBRARIES is not necessary (and is not allowed) when building an APK with "include $(BUILD_PACKAGE)". The appropriate libraries will be included automatically.

LOCAL_JAVA_RESOURCE_DIRS  
LOCAL_JAVA_RESOURCE_FILES  
LOCAL_JNI_SHARED_LIBRARIES  
LOCAL_LDFLAGS

You can pass additional flags to the linker by setting LOCAL_LDFLAGS. Keep in mind that the order of parameters is very important to ld, so test whatever you do on all platforms.

LOCAL_LDLIBS

LOCAL_LDLIBS allows you to specify additional libraries that are not part of the build for your executable or library. Specify the libraries you want in -lxxx format; they're passed directly to the link line. However, keep in mind that there will be no dependency generated for these libraries. It's most useful in simulator builds where you want to use a library preinstalled on the host. The linker (ld) is a particularly fussy beast, so it's sometimes necessary to pass other flags here if you're doing something sneaky. Some examples:

LOCAL_LDLIBS += -lcurses -lpthread
LOCAL_LDLIBS += -Wl,-z,origin

LOCAL_MODULE LOCAL_MODULE is the name of what's supposed to be generated from your Android.mk. For exmample, for libkjs, the LOCAL_MODULE is "libkjs" (the build system adds the appropriate suffix -- .so .dylib .dll). For app modules, use LOCAL_PACKAGE_NAME instead of LOCAL_MODULE.
LOCAL_MODULE_PATH Instructs the build system to put the module somewhere other than what's normal for its type. If you override this, make sure you also set LOCAL_UNSTRIPPED_PATH if it's an executable or a shared library so the unstripped binary has somewhere to go. An error will occur if you forget to.

See Putting modules elsewhere for more.

LOCAL_MODULE_STEM  
LOCAL_MODULE_TAGS

Set LOCAL_MODULE_TAGS to any number of whitespace-separated tags.

This variable controls what build flavors the package gets included in. For example:

  • user: include this in user/userdebug builds
  • eng: include this in eng builds
  • tests: the target is a testing target and makes it available for tests
  • optional: don't include this
LOCAL_NO_DEFAULT_COMPILER_FLAGS  
LOCAL_NO_EMMA_COMPILE  
LOCAL_NO_EMMA_INSTRUMENT  
LOCAL_NO_STANDARD_LIBRARIES  
LOCAL_OVERRIDES_PACKAGES  
LOCAL_PACKAGE_NAME LOCAL_PACKAGE_NAME is the name of an app. For example, Dialer, Contacts, etc.
LOCAL_POST_PROCESS_COMMAND

For host executables, you can specify a command to run on the module after it's been linked. You might have to go through some contortions to get variables right because of early or late variable evaluation:

module := $(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)
LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t APPL\
       -d __WXMAC__ -o $(module) Carbon.r

LOCAL_PREBUILT_EXECUTABLES When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to executables that you want copied. They're located automatically into the right bin directory.
LOCAL_PREBUILT_JAVA_LIBRARIES  
LOCAL_PREBUILT_LIBS When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set these to libraries that you want copied. They're located automatically into the right lib directory.
LOCAL_PREBUILT_OBJ_FILES  
LOCAL_PREBUILT_STATIC_JAVA_LIBRARIES  
LOCAL_PRELINK_MODULE  
LOCAL_REQUIRED_MODULES

Set LOCAL_REQUIRED_MODULES to any number of whitespace-separated module names, like "libblah" or "Email". If this module is installed, all of the modules that it requires will be installed as well. This can be used to, e.g., ensure that necessary shared libraries or providers are installed when a given app is installed.

LOCAL_RESOURCE_DIR  
LOCAL_SDK_VERSION  
LOCAL_SHARED_LIBRARIES These are the libraries you directly link against. You don't need to pass transitively included libraries. Specify the name without the suffix:

LOCAL_SHARED_LIBRARIES := \
    libutils \
    libui \
    libaudio \
    libexpat \
    libsgl

LOCAL_SRC_FILES The build system looks at LOCAL_SRC_FILES to know what source files to compile -- .cpp .c .y .l .java. For lex and yacc files, it knows how to correctly do the intermediate .h and .c/.cpp files automatically. If the files are in a subdirectory of the one containing the Android.mk, prefix them with the directory name:

LOCAL_SRC_FILES := \
    file1.cpp \
    dir/file2.cpp

LOCAL_STATIC_JAVA_LIBRARIES  
LOCAL_STATIC_LIBRARIES These are the static libraries that you want to include in your module. Mostly, we use shared libraries, but there are a couple of places, like executables in sbin and host executables where we use static libraries instead.

LOCAL_STATIC_LIBRARIES := \
    libutils \
    libtinyxml

LOCAL_UNINSTALLABLE_MODULE  
LOCAL_UNSTRIPPED_PATH Instructs the build system to put the unstripped version of the module somewhere other than what's normal for its type. Usually, you override this because you overrode LOCAL_MODULE_PATH for an executable or a shared library. If you overrode LOCAL_MODULE_PATH, but not LOCAL_UNSTRIPPED_PATH, an error will occur.

See Putting modules elsewhere for more.

LOCAL_WHOLE_STATIC_LIBRARIES These are the static libraries that you want to include in your module without allowing the linker to remove dead code from them. This is mostly useful if you want to add a static library to a shared library and have the static library's content exposed from the shared library.

LOCAL_WHOLE_STATIC_LIBRARIES := \
    libsqlite3_android

LOCAL_YACCFLAGS Any flags to pass to invocations of yacc for your module. A known limitation here is that the flags will be the same for all invocations of YACC for your module. This can be fixed. If you ever need it to be, just ask.

LOCAL_YACCFLAGS := -p kjsyy

OVERRIDE_BUILT_MODULE_PATH  
↑ Go to top

版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。
本文链接:https://blog.csdn.net/LongZh_CN/article/details/36907785

智能推荐

oracle 12c 集群安装后的检查_12c查看crs状态-程序员宅基地

文章浏览阅读1.6k次。安装配置gi、安装数据库软件、dbca建库见下:http://blog.csdn.net/kadwf123/article/details/784299611、检查集群节点及状态:[root@rac2 ~]# olsnodes -srac1 Activerac2 Activerac3 Activerac4 Active[root@rac2 ~]_12c查看crs状态

解决jupyter notebook无法找到虚拟环境的问题_jupyter没有pytorch环境-程序员宅基地

文章浏览阅读1.3w次,点赞45次,收藏99次。我个人用的是anaconda3的一个python集成环境,自带jupyter notebook,但在我打开jupyter notebook界面后,却找不到对应的虚拟环境,原来是jupyter notebook只是通用于下载anaconda时自带的环境,其他环境要想使用必须手动下载一些库:1.首先进入到自己创建的虚拟环境(pytorch是虚拟环境的名字)activate pytorch2.在该环境下下载这个库conda install ipykernelconda install nb__jupyter没有pytorch环境

国内安装scoop的保姆教程_scoop-cn-程序员宅基地

文章浏览阅读5.2k次,点赞19次,收藏28次。选择scoop纯属意外,也是无奈,因为电脑用户被锁了管理员权限,所有exe安装程序都无法安装,只可以用绿色软件,最后被我发现scoop,省去了到处下载XXX绿色版的烦恼,当然scoop里需要管理员权限的软件也跟我无缘了(譬如everything)。推荐添加dorado这个bucket镜像,里面很多中文软件,但是部分国外的软件下载地址在github,可能无法下载。以上两个是官方bucket的国内镜像,所有软件建议优先从这里下载。上面可以看到很多bucket以及软件数。如果官网登陆不了可以试一下以下方式。_scoop-cn

Element ui colorpicker在Vue中的使用_vue el-color-picker-程序员宅基地

文章浏览阅读4.5k次,点赞2次,收藏3次。首先要有一个color-picker组件 <el-color-picker v-model="headcolor"></el-color-picker>在data里面data() { return {headcolor: ’ #278add ’ //这里可以选择一个默认的颜色} }然后在你想要改变颜色的地方用v-bind绑定就好了,例如:这里的:sty..._vue el-color-picker

迅为iTOP-4412精英版之烧写内核移植后的镜像_exynos 4412 刷机-程序员宅基地

文章浏览阅读640次。基于芯片日益增长的问题,所以内核开发者们引入了新的方法,就是在内核中只保留函数,而数据则不包含,由用户(应用程序员)自己把数据按照规定的格式编写,并放在约定的地方,为了不占用过多的内存,还要求数据以根精简的方式编写。boot启动时,传参给内核,告诉内核设备树文件和kernel的位置,内核启动时根据地址去找到设备树文件,再利用专用的编译器去反编译dtb文件,将dtb还原成数据结构,以供驱动的函数去调用。firmware是三星的一个固件的设备信息,因为找不到固件,所以内核启动不成功。_exynos 4412 刷机

Linux系统配置jdk_linux配置jdk-程序员宅基地

文章浏览阅读2w次,点赞24次,收藏42次。Linux系统配置jdkLinux学习教程,Linux入门教程(超详细)_linux配置jdk

随便推点

matlab(4):特殊符号的输入_matlab微米怎么输入-程序员宅基地

文章浏览阅读3.3k次,点赞5次,收藏19次。xlabel('\delta');ylabel('AUC');具体符号的对照表参照下图:_matlab微米怎么输入

C语言程序设计-文件(打开与关闭、顺序、二进制读写)-程序员宅基地

文章浏览阅读119次。顺序读写指的是按照文件中数据的顺序进行读取或写入。对于文本文件,可以使用fgets、fputs、fscanf、fprintf等函数进行顺序读写。在C语言中,对文件的操作通常涉及文件的打开、读写以及关闭。文件的打开使用fopen函数,而关闭则使用fclose函数。在C语言中,可以使用fread和fwrite函数进行二进制读写。‍ Biaoge 于2024-03-09 23:51发布 阅读量:7 ️文章类型:【 C语言程序设计 】在C语言中,用于打开文件的函数是____,用于关闭文件的函数是____。

Touchdesigner自学笔记之三_touchdesigner怎么让一个模型跟着鼠标移动-程序员宅基地

文章浏览阅读3.4k次,点赞2次,收藏13次。跟随鼠标移动的粒子以grid(SOP)为partical(SOP)的资源模板,调整后连接【Geo组合+point spirit(MAT)】,在连接【feedback组合】适当调整。影响粒子动态的节点【metaball(SOP)+force(SOP)】添加mouse in(CHOP)鼠标位置到metaball的坐标,实现鼠标影响。..._touchdesigner怎么让一个模型跟着鼠标移动

【附源码】基于java的校园停车场管理系统的设计与实现61m0e9计算机毕设SSM_基于java技术的停车场管理系统实现与设计-程序员宅基地

文章浏览阅读178次。项目运行环境配置:Jdk1.8 + Tomcat7.0 + Mysql + HBuilderX(Webstorm也行)+ Eclispe(IntelliJ IDEA,Eclispe,MyEclispe,Sts都支持)。项目技术:Springboot + mybatis + Maven +mysql5.7或8.0+html+css+js等等组成,B/S模式 + Maven管理等等。环境需要1.运行环境:最好是java jdk 1.8,我们在这个平台上运行的。其他版本理论上也可以。_基于java技术的停车场管理系统实现与设计

Android系统播放器MediaPlayer源码分析_android多媒体播放源码分析 时序图-程序员宅基地

文章浏览阅读3.5k次。前言对于MediaPlayer播放器的源码分析内容相对来说比较多,会从Java-&amp;amp;gt;Jni-&amp;amp;gt;C/C++慢慢分析,后面会慢慢更新。另外,博客只作为自己学习记录的一种方式,对于其他的不过多的评论。MediaPlayerDemopublic class MainActivity extends AppCompatActivity implements SurfaceHolder.Cal..._android多媒体播放源码分析 时序图

java 数据结构与算法 ——快速排序法-程序员宅基地

文章浏览阅读2.4k次,点赞41次,收藏13次。java 数据结构与算法 ——快速排序法_快速排序法