技术标签: cocos2dx Cocos2d-x coverflow
更新:
1.改成3.x
2.增加移动完成回调函数
3.增加水平和竖直分辨(直接在原来的上面改的,懒得动)
h文件:
#ifndef __CoverView_H__
#define __CoverView_H__
#include "cocos2d.h"
#include "cocos-ext.h"
USING_NS_CC;
using namespace extension;
class CoverView : public Node, public extension::ScrollViewDelegate
{
public:
CoverView();
~CoverView();
/**
*
* @param scrollView的rect
* @param scrollView滚动size
* @param card之间的距离
* @param card之间的缩放
*/
static CoverView* create(Rect swBox, Size slSize, float disDistance, float disScale);
virtual bool init(Rect swBox, Size slSize, float disDistance, float disScale);
virtual void onEnter();
virtual void onExit();
bool onTouchBegan(Touch* touch, Event* event);
void onTouchMoved(Touch* touch, Event* event);
void onTouchEnded(Touch* touch, Event* event);
void onTouchCancelled(Touch* touch, Event* event);
void initData();
void scrollViewDidScroll(extension::ScrollView* view);
void scrollViewDidZoom(extension::ScrollView* view);
void adjustCardScale(Point adjustPoint);
void adjustScrollView(Point adjustPoint);
void adjusetEndScrollView();
void cardViewEnd_callBack(Node* pSender);
int getCurCardIndex();//当前中间card索引 从0开始
void addCard(Node * card);
void addCard(Node * card, int zOrder);
void addCard(Node* card, int zOrder, int tag);
Node* getCardByIndex(int index);
void startMiddleIndex(int index);
CC_SYNTHESIZE(Point, swPosition, SwPosition);//scrollView 位置
CC_SYNTHESIZE(Size, swSize, SwSize);//scrollView大小
CC_SYNTHESIZE(Size, slSize, SlSize);//scrollLayer 大小
CC_SYNTHESIZE(float, disDistance, DisDistance);//card距离间隔
CC_SYNTHESIZE(float, disScale, DisScale);//crad缩放间隔
CC_SYNTHESIZE(Rect, swBox, SwBox);//scrollview 边框
CC_SYNTHESIZE(Layer*, scrollLayer, scrollLayer);//scrollView的containLayer
CC_SYNTHESIZE(int, cardNum, CardNum);//card索引
CC_PROPERTY(Point, offsetPosition, OffsetPosition);//card起始位置
CC_SYNTHESIZE(Point, slayerPosition, SlayerPosition);//sontainLayer的位置
CC_SYNTHESIZE(bool, isMove, IsMove);//是否发生了移动用于加入Menu的时候能滑动并正确响应事件
CC_SYNTHESIZE(bool, isHorizontal, IsHorizontal);//是水平还是数值
CC_SYNTHESIZE(bool, isIgnoreScale, IsIgnoreScale);
public:
std::function<void(Node* card , int selIndex)> selCallBack;
std::function<void()>startCallBack;
private:
Size wSize;
std::vector<Node*> cardArray;
extension::ScrollView* scrollView;
};
#endif
.cpp文件
#include "CoverView.h"
CoverView::CoverView()
{
}
CoverView::~CoverView()
{
//CC_SAFE_RELEASE_NULL(cardArray);
}
CoverView* CoverView::create(Rect swBox, Size slSize, float disDistance, float disScale)
{
CoverView* cover = new CoverView();
if (cover && cover->init(swBox, slSize, disDistance, disScale))
{
cover->autorelease();
return cover;
}
CC_SAFE_DELETE(cover);
return NULL;
}
bool CoverView::init(Rect swBox, Size slSize, float disDistance, float disScale)
{
if (!Node::init()) return false;
this->swBox = swBox;
this->swPosition = swBox.origin;
this->swSize = swBox.size;
this->slSize = slSize;
this->disDistance = disDistance;
this->disScale = disScale;
initData();
return true;
}
void CoverView::initData()
{
wSize = Director::sharedDirector()->getWinSize();
cardNum = 0;
selCallBack = nullptr;
startCallBack = nullptr;
isIgnoreScale = abs(disScale) < 0.0001f;
offsetPosition = Vec2(swSize.width / 2, swSize.height / 2);
scrollLayer = Layer::create();
scrollLayer->setAnchorPoint(Vec2::ZERO);
scrollLayer->setPosition(Vec2::ZERO);
scrollLayer->setContentSize(slSize);
slayerPosition = Vec2::ZERO;
isMove = true;
isHorizontal = false;
scrollView = extension::ScrollView::create(swSize, scrollLayer);
scrollView->setAnchorPoint(Vec2::ZERO);
scrollView->setContentOffset(Vec2(0, 0));
scrollView->setTouchEnabled(false);
scrollView->setDelegate(this);
//scrollView->setClippingToBounds(false);
scrollView->setDirection(extension::ScrollView::Direction::VERTICAL);
addChild(scrollView, 1);
}
void CoverView::onEnter()
{
Node::onEnter();
auto dispatcher = Director::getInstance()->getEventDispatcher();
auto listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = CC_CALLBACK_2(CoverView::onTouchBegan, this);
listener->onTouchMoved = CC_CALLBACK_2(CoverView::onTouchMoved, this);
listener->onTouchEnded = CC_CALLBACK_2(CoverView::onTouchEnded, this);
listener->onTouchCancelled = CC_CALLBACK_2(CoverView::onTouchCancelled, this);
listener->setSwallowTouches(false);
auto lisNode = Node::create();
addChild(lisNode, 1);
dispatcher->addEventListenerWithSceneGraphPriority(listener, lisNode);
}
void CoverView::onExit()
{
removeAllChildren();
Node::onExit();
}
bool CoverView::onTouchBegan(Touch* touch, Event* event)
{
auto target = static_cast<Node*>(event->getCurrentTarget());
// 获取当前点击点所在相对按钮的位置坐标
Point locationInNode = target->convertToNodeSpace(touch->getLocation());
if (swBox.containsPoint(locationInNode))
{
if(startCallBack)
{
startCallBack();
}
return true;
}
return false;
}
void CoverView::onTouchMoved(Touch* touch, Event* event)
{
Vec2 scroll_prepoint = touch->getPreviousLocation();
Vec2 scroll_movepoint = touch->getLocation();
// 获取事件所绑定的 target
auto target = static_cast<Node*>(event->getCurrentTarget());
// 获取当前点击点所在相对按钮的位置坐标
Point locationInNode = target->convertToNodeSpace(scroll_movepoint);
if (swBox.containsPoint(locationInNode))
{
Vec2 adjustPoint = scroll_movepoint - scroll_prepoint;
scrollLayer->stopAllActions();
adjustScrollView(adjustPoint);
adjustCardScale(adjustPoint);
}
}
void CoverView::onTouchEnded(Touch* touch, Event* event)
{
Vec2 scroll_prepoint = touch->getPreviousLocation();
Vec2 scroll_endpoint = touch->getLocation();
float disX = scroll_endpoint.x - scroll_endpoint.x;
scrollLayer->stopAllActions();
adjusetEndScrollView();
Vec2 curPosition = scrollLayer->getPosition();
float distance = slayerPosition.distance(curPosition);
if (distance < 5.0f) isMove = false;
}
void CoverView::onTouchCancelled(Touch* touch, Event* event)
{
onTouchEnded(touch, event);
}
void CoverView::adjustCardScale(Vec2 adjustPoint)
{
if (isIgnoreScale) return;
if(isHorizontal)
{
for(auto card : cardArray)
{
float offset = scrollView->getContentOffset().x;
float posX = card->getPositionX() + offset;
float disMid = abs(swSize.width / 2 - posX);
float scale = 1 - disMid / disDistance*disScale;
card->setScale(scale);
int zOr = (int)(1000 - disMid*0.1);
card->setZOrder(zOr);
}
}
else
{
for (auto card : cardArray)
{
float offset = scrollView->getContentOffset().y;
float posY = card->getPositionY() + offset;
float disMid = abs(swSize.height / 2 - posY);
float scale = 1 - disMid / disDistance*disScale;
card->setScale(scale);
int zOr = (int)(1000 - disMid*0.1);
card->setZOrder(zOr);
}
}
}
void CoverView::adjustScrollView(Vec2 adjustPoint)
{
Vec2 endPoint = scrollView->getContentOffset()+ Vec2(0,adjustPoint.y);
if (isHorizontal) endPoint = scrollView->getContentOffset()+ Vec2(adjustPoint.x, 0);
scrollView->unscheduleAllSelectors();
scrollView->setContentOffset(endPoint, false);
}
void CoverView::adjusetEndScrollView()
{
if(isHorizontal)
{
float minX = LONG_MAX;
float midX = swSize.width / 2;
//获取距离中间最小值的card
for (auto card : cardArray)
{
float offset = scrollView->getContentOffset().x;
//转化父类坐标
float posX = card->getPositionX() + offset;
float disMid = midX - posX;
if (abs(disMid) < abs(minX)) minX = disMid;
}
for (auto item : cardArray)
{
//转化父类坐标
float offset = scrollView->getContentOffset().x;
float posX = item->getPositionX() + offset;
//距离中间长度
float disMid = abs(midX - posX - minX);
if (isIgnoreScale == false)
{
//目标scale
float scale = 1 - disMid / disDistance*disScale;
ScaleTo* scaleBy = ScaleTo::create(0.2f, scale);
item->runAction(scaleBy);
}
int zOr = (int)(1000 - disMid*0.1);
item->setZOrder(zOr);
}
Layer* scrollLayer = (Layer*)scrollView->getContainer();
MoveBy* moveBy = MoveBy::create(0.2f, Vec2(minX, 0));
CallFuncN* callFuncN = CallFuncN::create(this, callfuncN_selector(CoverView::cardViewEnd_callBack));
Sequence* seq = Sequence::create(moveBy, callFuncN, NULL);
scrollLayer->runAction(seq);
//scrollLayer->runAction(moveBy);
}
else
{
float minY = LONG_MAX;
float midY = swSize.height / 2;
//获取距离中间最小值的card
for (auto card : cardArray)
{
float offset = scrollView->getContentOffset().y;
//转化父类坐标
float posY = card->getPositionY() + offset;
float disMid = midY - posY;
if (abs(disMid) < abs(minY)) minY = disMid;
}
for (auto item : cardArray)
{
//转化父类坐标
float offset = scrollView->getContentOffset().y;
float posY = item->getPositionY() + offset;
//距离中间长度
float disMid = abs(midY - posY - minY);
if(isIgnoreScale == false)
{
//目标scale
float scale = 1 - disMid / disDistance*disScale;
ScaleTo* scaleBy = ScaleTo::create(0.2f, scale);
item->runAction(scaleBy);
}
int zOr = (int)(1000 - disMid*0.1);
item->setZOrder(zOr);
}
Layer* scrollLayer = (Layer*)scrollView->getContainer();
MoveBy* moveBy = MoveBy::create(0.2f, Vec2(0, minY));
//CallFuncN* callFuncN = CallFuncN::create(this, callfuncN_selector(CoverView::cardViewEnd_callBack));
CallFuncN* callFuncN = CallFuncN::create(std::bind(&CoverView::cardViewEnd_callBack, this, std::placeholders::_1));
Sequence* seq = Sequence::create(moveBy, callFuncN, NULL);
scrollLayer->runAction(seq);
}
}
void CoverView::cardViewEnd_callBack(Node* pSender)
{
//NotificationCenter::sharedNotificationCenter()->postNotification(ROOMSELECT,cardArray);
slayerPosition = scrollLayer->getPosition();
isMove = true;
if (selCallBack)
{
int index = getCurCardIndex();
selCallBack(getCardByIndex(index),index);
}
}
void CoverView::scrollViewDidScroll(extension::ScrollView* view)
{
}
void CoverView::scrollViewDidZoom(extension::ScrollView* view)
{
}
void CoverView::addCard(Node * card)
{
int zOrder = 1000 - cardNum;
this->addCard(card, zOrder, card->getTag());
}
void CoverView::addCard(Node * card, int zOrder)
{
this->addCard(card, zOrder, card->getTag());
}
void CoverView::addCard(Node* card, int zOrder, int tag)
{
if (card == nullptr) return;
if(isHorizontal)
{
float positionX = offsetPosition.x + disDistance*cardNum;
float scale = 1 - disScale*cardNum;
card->setPosition(Vec2(positionX, offsetPosition.y));
card->setScale(scale);
cardArray.push_back(card);
scrollLayer->addChild(card, zOrder, tag);
cardNum++;
}
else
{
float positionY = offsetPosition.y + disDistance*cardNum;
float scale = 1 - disScale*cardNum;
card->setPosition(Vec2(offsetPosition.x, positionY));
card->setScale(scale);
cardArray.push_back(card);
scrollLayer->addChild(card, zOrder, tag);
cardNum++;
//Log("crad%d:[%f , %f]",cardNum,card->getPositionX(),card->getPositionY());
}
}
int CoverView::getCurCardIndex()
{
if(isHorizontal)
{
float distance1 = -scrollLayer->getPositionX();
float distance2 = swSize.width / 2 - offsetPosition.x;
//+5 浮点数误差
int index = (distance1 + distance2 + 5) / (disDistance);
index = std::min((int)cardArray.size() - 1, index);
index = std::max(0, index);
return index;
}
else
{
float distance1 = -scrollLayer->getPositionY();
float distance2 = swSize.height / 2 - offsetPosition.y;
//+5 浮点数误差
int index = (distance1 + distance2 + 5) / (disDistance);
index = std::min((int)cardArray.size() - 1, index);
index = std::max(0, index);
return index;
}
return 0;
}
void CoverView::setOffsetPosition(Vec2 var)
{
if(isHorizontal)
{
offsetPosition = var;
cardNum = 0;
for (auto card : cardArray)
{
float positionX = offsetPosition.x + disDistance*cardNum;
card->setPosition(Vec2(positionX, offsetPosition.y));
cardNum++;
}
adjustCardScale(Vec2::ZERO);
}
else
{
offsetPosition = var;
cardNum = 0;
for (auto card : cardArray)
{
float positionY = offsetPosition.y + disDistance*cardNum;
card->setPosition(Vec2(offsetPosition.x, positionY));
cardNum++;
}
adjustCardScale(Vec2::ZERO);
}
}
Vec2 CoverView::getOffsetPosition()
{
return offsetPosition;
}
Node* CoverView::getCardByIndex(int index)
{
if (index<0 || index > cardArray.size() - 1) return nullptr;
return cardArray[index];
}
void CoverView::startMiddleIndex(int index)
{
int cardsCount = cardArray.size();
if (index<0 || index > cardsCount - 1) return;
auto newoffsetPosition = offsetPosition + Vec2(0,-disDistance*index);
if (isHorizontal) newoffsetPosition = offsetPosition + Vec2(-disDistance*index,0);
setOffsetPosition(newoffsetPosition);
}
样例:
auto view = CoverView::create(Rect(0, 0, conSize.width, conSize.height),
Size(conSize.width * 3, conSize.width), disSpace, 0.2f);
view->setAnchorPoint(Vec2::ANCHOR_MIDDLE_LEFT);
container_polish->addChild(view);
for (int i = 0; i < 12; i++)
{
auto bottomSp = createSp("#meijia_xuankuang_2_6.png");
view->addCard(bottomSp, 1, ++baseTag);
}
view->setIsHorizontal(true);
view->startMiddleIndex(2);
view->selCallBack = [&](Node* card ,int selIndex){
log("card index:%d", selIndex);
};
下载地址:coverflow效果
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